Ratchet & Clank are dead

Friday, November 20th, 2009

I’ve been playing Ratchet & Clank Future: A Crack In Time. The series is as dead as its creator. Executive Summary For You Executive Types The platforming parts are decent for a change, although not particularly challenging or thought-provoking. The weapons are as usual quirky and cool. However, the arena is fairly blah, and you’ll […]

Hardcore mode rules because…say what?

Monday, February 18th, 2008

As I promised earlier, (and I was joking really, but…) I’m going to try to explain why Hardcore mode makes Hellgate London good. This won’t be difficult; we’ve all played Diablo II[*] And, what makes Diablo II really great? Come on, I know what you’re thinking! I’ll bet you’re thinking: “STFU that game sucks”, aren’t […]

In the Lull, Ratchet & Clank 2?

Thursday, December 6th, 2007

I’m in a lull. I have three (count them, three) subscriptions to online multiplayer games, and I’m not using any one of them. Four, if you count the remaining time on my cancelled WoW subscription. Oh, sure, one of them is that $5/mo for Dungeon Runners, hardly a huge drain on the coffers, but it […]