{"id":707,"date":"2009-11-20T14:30:11","date_gmt":"2009-11-20T21:30:11","guid":{"rendered":"http:\/\/162.243.68.163\/blog\/?p=707"},"modified":"2009-11-20T14:51:49","modified_gmt":"2009-11-20T21:51:49","slug":"ratchet-clank-are-dead","status":"publish","type":"post","link":"https:\/\/tekhedd.com\/?p=707","title":{"rendered":"Ratchet &#038; Clank are dead"},"content":{"rendered":"<p>I&#8217;ve been playing Ratchet &amp; Clank Future: A Crack In Time. The series is as dead as its creator.<\/p>\n<h3>Executive Summary For You Executive Types<\/h3>\n<ol>\n<li>The platforming parts are decent for a change, although not particularly challenging or thought-provoking.<\/li>\n<li>The weapons are as usual quirky and cool. However, the arena is fairly blah, and you&#8217;ll pretty much just want to use the Negotiator. Just like the last game.<\/li>\n<li>The plot is simply stupid, and the script is worse.<\/li>\n<li>The voice acting will make you cry.<\/li>\n<li>It&#8217;s pretty, and has lots of &#8220;cinematic&#8221; stuff, if that&#8217;s your idea of a good time.<\/li>\n<li>The gameplay is above average, but won&#8217;t win any awards.<\/li>\n<\/ol>\n<h3>More specific nit-picking<\/h3>\n<p>In previous games, the characters gave this game its soul. Ratchet was an ordinary guy with a wrench, and Clank was a manufacturing defect who believed he had something to contribute beyond just being recycled. Together they saved two galaxies, and then the first one again.<\/p>\n<p>Gradually, fame has changed them. Ratchet gradually turned into a soulless &#8220;cool guy that you can identify with.&#8221; Clank, we discover, was created by mysterious persons and has a mysterious destiny, and apparently this has drained his ability to be witty or interesting. By transforming them into characters that market research shows we can identify with, they&#8217;ve turned them into characters we can no longer identify with.<\/p>\n<p>And usually the other characters are allowed to be entertaining; not so in this installment! Ratchet&#8217;s companion on the quest to find his father (yes I told you the plot sucked) is horribly overacted and cheesy. The plumber makes his mandatory appearance, but he&#8217;s all wrong. Clank&#8217;s unavoidable geeky little kid companion is&#8230; the mandatory little kid companion who makes humorously nerdy comments, that are of course not humorous unless you think nerds are stupid, or are under the age of 5 (in which case you probably won&#8217;t get the jokes anyway).<\/p>\n<p>It&#8217;s partly salvaged by Quark&#8217;s buffoonery and the antics of the evil characters. Thank goodness for evil, and too bad we don&#8217;t get to spend more time with them. But nerd jokes abound&#8230; apparently being intelligent or goofy-looking is the highest form of comedy. Certainly it&#8217;s the best, nay, the only humor you&#8217;ll find in this installment of the game.<\/p>\n<p>Where is Path Of Death? Where are the sewer crystals? (Sewer Crystals?!?) Why do we always seem to arrive just a little bit too late? Why do I keep seeing different combinations of the same 6 enemies?<\/p>\n<p>(PS &#8211; &#8220;Grummelnet&#8221;? Come on, guys. Did you even play your own game? Don&#8217;t you remember how great it was to be back in a galaxy that has Gadgetron again? You&#8217;ve lost it.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been playing Ratchet &amp; Clank Future: A Crack In Time. The series is as dead as its creator. Executive Summary For You Executive Types The platforming parts are decent for a change, although not particularly challenging or thought-provoking. The weapons are as usual quirky and cool. However, the arena is fairly blah, and you&#8217;ll [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[127],"class_list":["post-707","post","type-post","status-publish","format-standard","hentry","category-gaming","tag-ratchet-clank"],"_links":{"self":[{"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/posts\/707","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/tekhedd.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=707"}],"version-history":[{"count":4,"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/posts\/707\/revisions"}],"predecessor-version":[{"id":719,"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/posts\/707\/revisions\/719"}],"wp:attachment":[{"href":"https:\/\/tekhedd.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=707"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tekhedd.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=707"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tekhedd.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=707"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}