{"id":201,"date":"2008-02-18T00:00:00","date_gmt":"2008-02-18T07:00:00","guid":{"rendered":"http:\/\/example.com\/item\/2334"},"modified":"2008-09-05T16:29:26","modified_gmt":"2008-09-05T23:29:26","slug":"hardcore-mode-rules-becausesay-what","status":"publish","type":"post","link":"https:\/\/tekhedd.com\/?p=201","title":{"rendered":"Hardcore mode rules because&#8230;say what?"},"content":{"rendered":"<p>As I promised earlier, (and I was joking really, but&#8230;) I&#8217;m going to try to explain why Hardcore mode makes Hellgate London good. This won&#8217;t be difficult; we&#8217;ve all played Diablo II[*] And, what makes Diablo II really great? Come on, I know what you&#8217;re thinking! I&#8217;ll bet you&#8217;re thinking: &#8220;STFU that game sucks&#8221;, aren&#8217;t you? I knew it! But, the real answer has two parts: 1) rare drops, and 2) Hardcore mode.<\/p>\n<p>As anybody who&#8217;s played WoW knows, rare drops are addictive, fun, and, well, pretty soon they&#8217;re addictive and not really very fun at all. But definitely addictive. And the joy of experimenting with different weapons\/attacks\/spells can keep you entertained for quite a long time, especially if you&#8217;re very tired or drunk. Even so, it gets old. About the time you&#8217;ve finished the game and are cruising along at a higher difficulty level, you notice that rare drops aren&#8217;t really that exciting any more. And here&#8217;s where you try Hardcore. And you die. A lot. This is when you realize that you&#8217;ve been dying multiple times on <em>every<\/em> boss. This is where the game changes. Let&#8217;s say I&#8217;m just cruising around casually whacking helpless demonic beings, and I see that flash of beige that indicates a rare creature, and the blue flash that indicates that it has a posse. In normal mode, you think &#8220;hooray, I can harvest more good stuff&#8221;. In hardcore mode, however, you think &#8220;<strong>Aaaaugh run away run away oh shit I&#8217;m gonna die<\/strong>&#8220;. Probably not verbatim, but nevertheless. Surviving an encounter becomes a major deal, and this turns &#8220;not being dead&#8221; into a huge rush. Huge! Surviving to level 14 <em>and not dead<\/em> suddenly takes on a whole new&#8230; what? Huh? Sorry?<\/p>\n<p>Um, Ratchet &amp; Clank has, apparently, shipped, and I didn&#8217;t notice. Got to run, I have to go buy a PS3.<\/p>\n<p><em>[updated]<\/em><br \/>\nI have two more pointless observations about hardcore mode:<\/p>\n<ol>\n<li>It adds a new choice to the game: boredom or death. Finding the balance point is tricky. You want to advance faster and fight tougher enemies, but death comes swiftly. This is especially painful if you&#8217;re trying to save skill points for later.<\/li>\n<li>You&#8217;re continuously on the lookout for situations that could take you straight back to level 1, but at the same time, you&#8217;re forced to stay in slightly easier areas than you otherwise would, slaughtering seriously weak, helpless MOBs.<\/li>\n<\/ol>\n<p>So, what, am I a total HGL fanboy here? Not really. The zones are beautifully detailed, but there&#8217;s a lot of grey, I mean a <em>lot<\/em>, and they get repetitive. The point here is that I don&#8217;t think it&#8217;s a great game, I just think it&#8217;s fun to play. :)<\/p>\n<p>* &#8212; What, you haven&#8217;t played Diablo II? Sheesh. OK, well it&#8217;s exactly like Hellgate: London, but without the eye candy and with slightly more &#8220;staying power&#8221;.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I promised earlier, (and I was joking really, but&#8230;) I&#8217;m going to try to explain why Hardcore mode makes Hellgate London good. This won&#8217;t be difficult; we&#8217;ve all played Diablo II[*] And, what makes Diablo II really great? Come on, I know what you&#8217;re thinking! I&#8217;ll bet you&#8217;re thinking: &#8220;STFU that game sucks&#8221;, aren&#8217;t [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[284,115,112,157,127],"class_list":["post-201","post","type-post","status-publish","format-standard","hentry","category-gaming","tag-gaming","tag-hardcore","tag-hgl","tag-ps3","tag-ratchet-clank"],"_links":{"self":[{"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/posts\/201","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/tekhedd.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=201"}],"version-history":[{"count":3,"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/posts\/201\/revisions"}],"predecessor-version":[{"id":253,"href":"https:\/\/tekhedd.com\/index.php?rest_route=\/wp\/v2\/posts\/201\/revisions\/253"}],"wp:attachment":[{"href":"https:\/\/tekhedd.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=201"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tekhedd.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=201"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tekhedd.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=201"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}